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How many copies did GreedFall: The Dying World sell?

Estimated copies sold
≈ 38k–61k
$620k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GreedFall: The Dying World out and predicted the genre from its 8 similar games. Every figure here, including GreedFall: The Dying World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8.3M–22.0M
best case 27.8M (Baldur's Gate 3)
Games like GreedFall: The Dying World

The middle of these games

≈ 8.3M–22.0M copies

≈ $133.0M–$289.7M after Steam's cut

from ~297k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Baldur's Gate 3 at ≈ 21.2M–34.4M copies, ≈ $349.3M–$939.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 171k reviews in their first month; the spread ran 92k to 268k.
The genre you'd be entering
Your set
Your set clusters on Fantasy (8 of 8) and Character Customization (5 of 8).
The winners
Winners here lead with Character Customization + Choices Matter, priced around $60.
The era
The games you compared span 2009 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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MagicOpen World
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≈ 21.2M–34.4M
2.9x vs typical
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