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How many copies did Dream Fight Will sell?

Estimated copies sold
≈ 645–1k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dream Fight Will out and predicted the genre from its 8 similar games. Every figure here, including Dream Fight Will's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 814–2k
best case 95k (UNDERDOGS)
Games like Dream Fight Will

The middle of these games

≈ 814–2k copies

≈ $1k–$4k after Steam's cut

from ~36 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: UNDERDOGS at ≈ 72k–117k copies, ≈ $596k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 23 reviews in their first month; the spread ran 2 to 571.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Fighter (7 of 8) and Action-Adventure (7 of 8).
The winners
Winners here lead with VR + Action-Adventure, priced around $30. The breakout hits carry Physics + Violent + Rogue-lite; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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