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How many copies did GOST of Time sell?

Estimated copies sold
≈ 769–1k
$1k–$3k after Steam's cut $2k–$4k before the cut
from 31 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GOST of Time out and predicted the genre from its 8 similar games. Every figure here, including GOST of Time's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 62k–1.5M
best case 10.6M (Hotline Miami)
Games like GOST of Time

The middle of these games

≈ 62k–1.5M copies

≈ $119k–$10.0M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Arcade (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hotline Miami at ≈ 8.1M–13.1M copies, ≈ $22.2M–$59.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 394 reviews in their first month; the spread ran 4 to 5k.
The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and Shoot 'Em Up (3 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hotline Miami
2012
Est. copies
≈ 8.1M–13.1M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before the cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
The Precinct
2025
Est. copies
≈ 228k–371k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
$29.99
9k reviews
Very Positive
DetectiveCrime
Tiny Rogues
2022
Est. copies
≈ 266k–432k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$730k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
11k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Cyberhunt
2017
Est. copies
≈ 100k–163k
SteamSpy 500k–1M
Est. revenue
$138k–$370k after Steam's cut $250k–$569k before the cut
$4.99
3k reviews
Very Positive
IndieAction
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.3M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$16.1M–$43.3M after Steam's cut $29.2M–$66.5M before the cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore
Polygoneer
2017
Est. copies
≈ 62k–101k
SteamSpy 200k–500k
Est. revenue
$85k–$230k after Steam's cut $155k–$353k before the cut
$4.99
2k reviews
Very Positive
IndieCasual
WAVECADE
2022
Est. copies
≈ 893–1k
SteamSpy 20k–50k
Est. revenue
$2k–$7k after Steam's cut $4k–$10k before the cut
$9.99
36 reviews
Positive
RetroBullet Time
Breakyo
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$68–$183 after Steam's cut $123–$281 before the cut
$1.99
5 reviews
5 user reviews
ActionCasual

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