Sign in
wishvane

How many copies did Shatter sell?

Estimated copies sold
≈ 84k–137k
$46k–$124k after Steam's cut $84k–$191k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shatter out and predicted the genre from its 8 similar games. Every figure here, including Shatter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 768k–1.6M
best case 2.0M (SpeedRunners)
Games like Shatter

The middle of these games

≈ 768k–1.6M copies

≈ $6.4M–$11.5M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Arcade (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: SpeedRunners at ≈ 1.5M–2.5M copies, ≈ $6.4M–$17.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and Fast-Paced (3 of 8).
The winners
Winners here lead with Racing + Competitive, priced around $15.
The era
The games you compared span 2008 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Need For Speed: Hot Pursuit
2010
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
Free
Free
20k reviews
Very Positive
RacingCombat Racing
Sonic & All-Stars Racing Transformed Collection
2013
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
$19.99
18k reviews
Very Positive
RacingLocal Multiplayer
Lethal League Blaze
2018
Est. copies
≈ 203k–330k
too small to compare
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
ActionIndie
Pixel Strike 3D
2020
Est. copies
≈ 310k–504k
SteamSpy 1M–2M
Est. revenue
Free
Free
13k reviews
Mostly Positive
Free to PlayFPS
BATTALION: Legacy
2019
Est. copies
≈ 470k–763k
SteamSpy 1M–2M
Est. revenue
Free
Free
16k reviews
Mixed
FPSArena Shooter
Move or Die
2016
Est. copies
≈ 970k–1.6M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.3M–$16.5M before the cut
$14.99
23k reviews
Very Positive
MultiplayerFunny
AudioSurf
2008
Est. copies
≈ 701k–1.1M
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$9.99
11k reviews
Overwhelmingly Positive
MusicRhythm
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing

Sizing up your own game? See what its genre can realistically do before you build it.