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How many copies did Non-Stop Raiders sell?

Estimated copies sold
≈ 2k–4k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 88 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Non-Stop Raiders out and predicted the genre from its 8 similar games. Every figure here, including Non-Stop Raiders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 900k–2.7M
best case 10.0M (Hades)
Games like Non-Stop Raiders

The middle of these games

≈ 900k–2.7M copies

≈ $5.1M–$14.4M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hades at ≈ 7.6M–12.4M copies, ≈ $52.5M–$141.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 23k reviews in their first month; the spread ran 2k to 86k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $25. The breakout hits carry Indie + Mythology + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Hades
2020
Est. copies
≈ 7.6M–12.4M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$52.5M–$141.0M after Steam's cut $95.4M–$217.0M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Hades II
2025
Est. copies
≈ 3.0M–4.9M
4.3x vs typical
SteamSpy 2M–5M
Est. revenue
$25.1M–$67.4M after Steam's cut $45.6M–$103.7M before the cut
$29.99
123k reviews
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ActionRogue-like
Wizard of Legend
2018
Est. copies
≈ 640k–1.0M
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.6M before the cut
$15.99
21k reviews
Very Positive
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Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.1M after Steam's cut $14.3M–$32.5M before the cut
$19.99
58k reviews
Very Positive
IndieAction
Sifu
2023
Est. copies
≈ 708k–1.2M
SteamSpy 500k–1M
Est. revenue
$7.8M–$20.9M after Steam's cut $14.2M–$32.2M before the cut
$39.99
29k reviews
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ActionMartial Arts
Lost Castle / 失落城堡
2016
Est. copies
≈ 996k–1.6M
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$9.99
24k reviews
Very Positive
4 Player LocalAction Roguelike
Hero Siege
2014
Est. copies
≈ 2.7M–4.3M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.1M before the cut
$7.99
47k reviews
Mixed
Action RPGPixel Graphics

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