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How many copies did Ninja or Die: Shadow of the Sun sell?

Estimated copies sold
≈ 496–806
$2k–$5k after Steam's cut $4k–$8k before the cut
from 20 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ninja or Die: Shadow of the Sun out and predicted the genre from its 8 similar games. Every figure here, including Ninja or Die: Shadow of the Sun's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–4.2M
best case 3.4M (Gunfire Reborn)
Games like Ninja or Die: Shadow of the Sun

The middle of these games

≈ 2.7M–4.2M copies

≈ $23.0M–$38.5M after Steam's cut

from ~82k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Hack and Slash (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Gunfire Reborn at ≈ 2.6M–4.2M copies, ≈ $14.1M–$38.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 47 to 63k.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (3 of 8) and Platformer (3 of 8).
The winners
Winners here lead with Rogue-lite + FPS, priced around $20.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

3dSen PC
2025
Est. copies
≈ 14k–22k
too small to compare
SteamSpy 20k–50k
Est. revenue
$57k–$153k after Steam's cut $104k–$236k before the cut
$14.99
557 reviews
Very Positive
PlatformerAdventure
Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$14.1M–$38.0M after Steam's cut $25.7M–$58.4M before the cut
$19.99
104k reviews
Very Positive
Shadowlings
2018
Est. copies
≈ 3k–5k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
97 reviews
Very Positive
IndieAction Roguelike
Bloodlines of Prima
2020
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
78 reviews
Mixed
ActionFree to Play
Katana ZERO
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$14.99
76k reviews
Overwhelmingly Positive
Pixel GraphicsAction
Super House of Dead Ninjas
2013
Est. copies
≈ 109k–177k
too small to compare
SteamSpy 100k–200k
Est. revenue
$600k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
2k reviews
Overwhelmingly Positive
Action RoguelikeAction
Ghostrunner
2020
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$13.6M–$36.7M after Steam's cut $24.8M–$56.4M before the cut
$29.99
67k reviews
Very Positive
ActionCyberpunk
METAL GEAR RISING: REVENGEANCE
2014
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$41.0M–$110.3M after Steam's cut $74.6M–$169.8M before the cut
$29.99
89k reviews
Overwhelmingly Positive
Great SoundtrackHack and Slash

Sizing up your own game? See what its genre can realistically do before you build it.