Sign in
wishvane

How many copies did Super House of Dead Ninjas sell?

Estimated copies sold
≈ 109k–177k
$600k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super House of Dead Ninjas out and predicted the genre from its 8 similar games. Every figure here, including Super House of Dead Ninjas's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 889k–1.7M
best case 7.3M (Dead Cells)
Games like Super House of Dead Ninjas

The middle of these games

≈ 889k–1.7M copies

≈ $5.7M–$9.3M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dead Cells at ≈ 5.6M–9.0M copies, ≈ $38.2M–$102.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 3k to 15k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Action Roguelike + Metroidvania, priced around $25. The breakout hits carry Adventure + Metroidvania + Souls-like; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
6.1x vs typical
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Neon Abyss
2020
Est. copies
≈ 586k–952k
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.3M before the cut
$19.99
24k reviews
Very Positive
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.1M after Steam's cut $14.3M–$32.5M before the cut
$19.99
58k reviews
Very Positive
IndieAction
BlazBlue Entropy Effect
2024
Est. copies
≈ 898k–1.5M
SteamSpy 500k–1M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.4M before the cut
$19.99
36k reviews
Very Positive
Action RoguelikeAction-Adventure
Spelunky 2
2020
Est. copies
≈ 543k–883k
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.4M before the cut
$19.99
22k reviews
Very Positive
Platformer2D Platformer
Risk of Rain (2013)
2013
Est. copies
≈ 1.9M–3.1M
SteamSpy 500k–1M
Est. revenue
$5.2M–$13.9M after Steam's cut $9.4M–$21.4M before the cut
$9.99
30k reviews
Very Positive
Action RoguelikeRogue-like
Crab Champions
2023
Est. copies
≈ 770k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$9.99
31k reviews
Overwhelmingly Positive
Early AccessAction Roguelike
Rogue Legacy
2013
Est. copies
≈ 1.2M–1.9M
SteamSpy 200k–500k
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$14.99
19k reviews
Very Positive
RoguevaniaPlatformer

Sizing up your own game? See what its genre can realistically do before you build it.