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wishvane

How many copies did A Valley Without Wind sell?

Estimated copies sold
≈ 33k–53k
$135k–$364k after Steam's cut $246k–$560k before the cut
from 520 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A Valley Without Wind out and predicted the genre from its 8 similar games. Every figure here, including A Valley Without Wind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 643–4k
best case 769k (Neon Abyss)
Games like A Valley Without Wind

The middle of these games

≈ 643–4k copies

≈ $988–$9k after Steam's cut

from ~35 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Neon Abyss at ≈ 586k–952k copies, ≈ $3.2M–$8.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 3k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Procedural Generation (5 of 8).
The winners
Winners here lead with Rogue-like + Platformer, priced around $20. The breakout hits carry Loot + Singleplayer + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

A Valley Without Wind 2
2013
Est. copies
≈ 14k–23k
6.5x vs typical
SteamSpy 50k–100k
Est. revenue
$59k–$160k after Steam's cut $108k–$246k before the cut
$14.99
228 reviews
Mixed
ActionIndie
Neon Abyss
2020
Est. copies
≈ 586k–952k
675x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.3M before the cut
$19.99
24k reviews
Very Positive
Nary
2016
Est. copies
≈ 4k–6k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$1.99
91 reviews
Very Positive
Side ScrollerAction Roguelike
Time Gap Puppies
2020
Est. copies
≈ 198–322
SteamSpy 50k–100k
Est. revenue
$217–$584 after Steam's cut $395–$899 before the cut
$3.99
8 reviews
8 user reviews
Time ManagementBullet Hell
ENCYCLE
2021
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$14–$36 after Steam's cut $25–$56 before the cut
$1.99
1 reviews
1 user reviews
PsychedelicClicker
SuperMash
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$19.99
45 reviews
Mixed
JRPGGameMaker
Space Hole 2020
2020
Est. copies
≈ 620–1k
SteamSpy under 20k
Est. revenue
$510–$1k after Steam's cut $927–$2k before the cut
$2.99
25 reviews
Positive
Experimental3D Platformer
CreatorCrate
2021
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
$612–$2k after Steam's cut $1k–$3k before the cut
$4.99
18 reviews
Positive
2D PlatformerDifficult

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