Sign in
wishvane

How many copies did Tron: Identity sell?

Estimated copies sold
≈ 7k–12k
$30k–$80k after Steam's cut $54k–$123k before the cut
from 292 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tron: Identity out and predicted the genre from its 8 similar games. Every figure here, including Tron: Identity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 202k–406k
best case 4.9M (Disco Elysium - The Final Cut)
Games like Tron: Identity

The middle of these games

≈ 202k–406k copies

≈ $1.2M–$3.2M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Disco Elysium - The Final Cut at ≈ 3.8M–6.1M copies, ≈ $41.3M–$111.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Choices Matter (8 of 8) and Story Rich (7 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $40. The breakout hits carry RPG + Isometric + Atmospheric; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Test: Hypothesis Rising
2020
Est. copies
≈ 147k–239k
SteamSpy 20k–50k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before the cut
$1.99
6k reviews
Overwhelmingly Positive
SimulationMultiple Endings
Zero Escape: The Nonary Games
2017
Est. copies
≈ 253k–411k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$29.99
7k reviews
Very Positive
428: Shibuya Scramble
2018
Est. copies
≈ 120k–195k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$49.99
4k reviews
Very Positive
Visual NovelAdventure
Batman: The Enemy Within - The Telltale Series
2017
Est. copies
≈ 366k–595k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.2M before the cut
$14.99
11k reviews
Very Positive
AdventureStory Rich
Disco Elysium - The Final Cut
2019
Est. copies
≈ 3.8M–6.1M
22x vs typical
SteamSpy 2M–5M
Est. revenue
$41.3M–$111.1M after Steam's cut $75.1M–$170.9M before the cut
$39.99
130k reviews
Very Positive
SIMULACRA
2017
Est. copies
≈ 161k–261k
SteamSpy 200k–500k
Est. revenue
$221k–$593k after Steam's cut $401k–$913k before the cut
$4.99
5k reviews
Very Positive
HorrorDetective
Zero Escape: Zero Time Dilemma
2016
Est. copies
≈ 204k–331k
SteamSpy 1M–2M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
5k reviews
Very Positive
Orwell: Keeping an Eye On You
2016
Est. copies
≈ 647k–1.1M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$9.99
16k reviews
Very Positive
Choices MatterPolitical Sim

Sizing up your own game? See what its genre can realistically do before you build it.