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How many copies did Barbershop Simulator VR sell?

Estimated copies sold
≈ 2k–4k
$9k–$24k after Steam's cut $16k–$37k before the cut
from 88 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Barbershop Simulator VR out and predicted the genre from its 8 similar games. Every figure here, including Barbershop Simulator VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–5.5M
best case 6.4M (Saints Row IV: Re-Elected)
Games like Barbershop Simulator VR

The middle of these games

≈ 8k–5.5M copies

≈ $43k–$29.2M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Saints Row IV: Re-Elected at ≈ 4.9M–8.0M copies, ≈ $27.0M–$72.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 112 reviews in their first month; the spread ran 1 to 4k.
The genre you'd be entering
Your set
Your set clusters on Comedy (5 of 8) and Cozy (4 of 8).
The winners
Winners here lead with Open World + Comedy, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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