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How many copies did Droneboi: Conquest sell?

Estimated copies sold
≈ 1k–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 44 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Droneboi: Conquest out and predicted the genre from its 8 similar games. Every figure here, including Droneboi: Conquest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 250k–737k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Droneboi: Conquest

The middle of these games

≈ 250k–737k copies

≈ $1.9M–$5.6M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 412 to 208k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Mythology + Tactical RPG; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 512k–831k
1.8x vs typical
SteamSpy 200k–500k
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Early AccessAutomobile Sim
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Est. copies
≈ 612k–994k
2.1x vs typical
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RelaxingLife Sim
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≈ 185k–300k
SteamSpy 200k–500k
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$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
7k reviews
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SimulationSandbox
Amazing Frog?
2014
Est. copies
≈ 655k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.5M–$14.9M before the cut
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Early Access4 Player Local
《蜀山:初章》买断版
2022
Est. copies
≈ 148k–241k
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$1.0M–$2.7M after Steam's cut $1.9M–$4.2M before the cut
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Massively MultiplayerOpen World
Avorion
2020
Est. copies
≈ 361k–586k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
15k reviews
Very Positive
ExplorationSandbox
Fireworks Mania - An Explosive Simulator
2020
Est. copies
≈ 197k–319k
SteamSpy 500k–1M
Est. revenue
$810k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
8k reviews
Overwhelmingly Positive
SandboxMultiplayer
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.3M after Steam's cut $55.7M–$126.7M before the cut
$19.99
225k reviews
Mixed
ManagementSingleplayer

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