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How many copies did Skinny & Franko: Fists of Violence sell?

Estimated copies sold
≈ 5k–8k
$25k–$67k after Steam's cut $45k–$103k before the cut
from 193 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skinny & Franko: Fists of Violence out and predicted the genre from its 8 similar games. Every figure here, including Skinny & Franko: Fists of Violence's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 58k–274k
best case 580k (Sanfu)
Games like Skinny & Franko: Fists of Violence

The middle of these games

≈ 58k–274k copies

≈ $463k–$1.9M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Exploration (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sanfu at ≈ 442k–719k copies, ≈ $1.3M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 771 reviews in their first month; the spread ran 172 to 13k.
The genre you'd be entering
Your set
Your set clusters on Exploration (3 of 8) and Puzzle (3 of 8).
The winners
Winners here lead with Mystery + Drama, priced around $11.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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