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How many copies did Jurassic Clans sell?

Estimated copies sold
≈ 744–1k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 30 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jurassic Clans out and predicted the genre from its 8 similar games. Every figure here, including Jurassic Clans's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–17k
best case 132k (Gladiator Guild Manager)
Games like Jurassic Clans

The middle of these games

≈ 1k–17k copies

≈ $4k–$469k after Steam's cut

from ~109 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Gladiator Guild Manager at ≈ 101k–164k copies, ≈ $416k–$1.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 39 reviews in their first month; the spread ran 10 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Strategy RPG (5 of 8) and Tactical RPG (4 of 8).
The winners
Winners here lead with Auto Battler + Management, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gladiator Guild Manager
2024
Est. copies
≈ 101k–164k
37x vs typical
SteamSpy 200k–500k
Est. revenue
$416k–$1.1M after Steam's cut $757k–$1.7M before the cut
$14.99
4k reviews
Very Positive
StrategyAuto Battler
Avalon Lords: Dawn Rises
2016
Est. copies
≈ 7k–11k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before the cut
$9.99
166 reviews
Mixed
Early AccessTactical RPG
The Last Spell: Prologue
2020
Est. copies
≈ 6k–10k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
252 reviews
Very Positive
Tactical RPGTurn-Based Tactics
Master of Magic
2022
Est. copies
≈ 30k–49k
11x vs typical
SteamSpy 50k–100k
Est. revenue
$333k–$895k after Steam's cut $605k–$1.4M before the cut
$39.99
1k reviews
Mostly Positive
Turn-Based CombatStrategy
Realm Engine | Virtual Tabletop
2021
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
Free
Free
52 reviews
Mostly Positive
AdventureTabletop
Legacy of Sin: Ill-Boding
2025
Est. copies
≈ 620–1k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$12.99
25 reviews
Mixed
中年失业模拟器2-When a man lose his job 2
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$5.99
51 reviews
Mixed
CapitalismTrading
我就是建-I just build
2025
Est. copies
≈ 496–806
SteamSpy 50k–100k
Est. revenue
$681–$2k after Steam's cut $1k–$3k before the cut
$4.99
20 reviews
Positive
RomanceCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.