Sign in
wishvane

How many copies did 我就是建-I just build sell?

Estimated copies sold
≈ 496–806
$681–$2k after Steam's cut $1k–$3k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 我就是建-I just build out and predicted the genre from its 8 similar games. Every figure here, including 我就是建-I just build's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 230k–400k
best case 1.2M (Against the Storm)
Games like 我就是建-I just build

The middle of these games

≈ 230k–400k copies

≈ $1.5M–$5.5M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Against the Storm at ≈ 926k–1.5M copies, ≈ $7.6M–$20.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 19k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and City Builder (4 of 8).
The winners
Winners here lead with Simulation + Building, priced around $35. The breakout hits carry Building + Character Customization + Sexual Content; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Littlewood
2020
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim
Fabledom
2024
Est. copies
≈ 193k–313k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$20.99
8k reviews
Very Positive
City BuilderRelaxing
Against the Storm
2023
Est. copies
≈ 926k–1.5M
5.1x vs typical
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Ni no Kuni™ II: Revenant Kingdom
2018
Est. copies
≈ 339k–551k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.0M after Steam's cut $10.2M–$23.1M before the cut
$59.99
11k reviews
Very Positive
RPGJRPG
War for the Overworld
2015
Est. copies
≈ 396k–643k
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$29.99
8k reviews
Very Positive
Dungeon CrawlerBase-Building
The Lost Village
2024
Est. copies
≈ 77k–126k
SteamSpy 500k–1M
Est. revenue
$255k–$687k after Steam's cut $464k–$1.1M before the cut
$11.99
3k reviews
Mostly Positive
Base-BuildingResource Management
The Legend of Heroes: Trails of Cold Steel
2017
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before the cut
$39.99
6k reviews
Very Positive
JRPGAnime
inZOI
2025
Est. copies
≈ 807k–1.3M
4.5x vs typical
SteamSpy 1M–2M
Est. revenue
$8.9M–$23.9M after Steam's cut $16.1M–$36.7M before the cut
$39.99
33k reviews
Mostly Positive
Life SimCharacter Customization

Sizing up your own game? See what its genre can realistically do before you build it.