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How many copies did 宝石少女/Girl & Gem Magic sell?

Estimated copies sold
≈ 5k–8k
from 192 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 宝石少女/Girl & Gem Magic out and predicted the genre from its 8 similar games. Every figure here, including 宝石少女/Girl & Gem Magic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 155k–436k
best case 737k (60 Seconds! Reatomized)
Games like 宝石少女/Girl & Gem Magic

The middle of these games

≈ 155k–436k copies

≈ $545k–$2.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Exploration (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 60 Seconds! Reatomized at ≈ 561k–912k copies, ≈ $1.5M–$4.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 903 to 6k.
The genre you'd be entering
Your set
Your set clusters on Exploration (4 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Dark Humor, priced around $10.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Replay ValueTurn-Based
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2DChoose Your Own Adventure
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StrategyAdventure

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