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How many copies did Omnibullet sell?

Estimated copies sold
≈ 918–1k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 37 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Omnibullet out and predicted the genre from its 8 similar games. Every figure here, including Omnibullet's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 210k–320k
best case 309k (while True: learn())
Games like Omnibullet

The middle of these games

≈ 210k–320k copies

≈ $1.5M–$1.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: while True: learn() at ≈ 235k–382k copies, ≈ $841k–$2.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 455 reviews in their first month; the spread ran 251 to 2k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Logic (6 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rail Route
2024
Est. copies
≈ 65k–105k
too small to compare
SteamSpy 200k–500k
Est. revenue
$444k–$1.2M after Steam's cut $807k–$1.8M before the cut
$24.99
3k reviews
Very Positive
BuildingManagement
Turing Complete
2021
Est. copies
≈ 138k–225k
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
SpaceChem
2011
Est. copies
≈ 321k–522k
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
Opus Magnum
2017
Est. copies
≈ 247k–401k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
The Pedestrian
2020
Est. copies
≈ 151k–245k
SteamSpy 200k–500k
Est. revenue
$830k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$19.99
6k reviews
Overwhelmingly Positive
PuzzlePuzzle-Platformer
Infinifactory
2015
Est. copies
≈ 121k–197k
too small to compare
SteamSpy 200k–500k
Est. revenue
$833k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$24.99
2k reviews
Very Positive
PuzzleBuilding
while True: learn()
2019
Est. copies
≈ 235k–382k
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation

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