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How many copies did Exotica: Petshop Simulator sell?

Estimated copies sold
≈ 13k–20k
$28k–$74k after Steam's cut $50k–$114k before the cut
from 506 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Exotica: Petshop Simulator out and predicted the genre from its 8 similar games. Every figure here, including Exotica: Petshop Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–146k
best case 175k (The Test: Final Revelation)
Games like Exotica: Petshop Simulator

The middle of these games

≈ 32k–146k copies

≈ $98k–$539k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: The Test: Final Revelation at ≈ 133k–216k copies, ≈ $73k–$196k after Steam's cut.

What it took to get here
About half the games that made it here had over 228 reviews in their first month; the spread ran 144 to 2k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Tabletop (4 of 8).
The winners
Winners here lead with Simulation + Choose Your Own Adventure, priced around $2.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Test: Final Revelation
2020
Est. copies
≈ 133k–216k
4.1x vs typical
SteamSpy under 20k
Est. revenue
$73k–$196k after Steam's cut $132k–$301k before the cut
$1.99
5k reviews
Overwhelmingly Positive
SimulationChoose Your Own Adventure
Blocksworld
2017
Est. copies
≈ 26k–43k
SteamSpy 50k–100k
Est. revenue
Free
Free
763 reviews
Mixed
SimulationSandbox
Timeflow – Life Sim
2019
Est. copies
≈ 47k–76k
SteamSpy 50k–100k
Est. revenue
$193k–$519k after Steam's cut $351k–$798k before the cut
$14.99
2k reviews
Very Positive
Life SimEconomy
THE GAME OF LIFE 2
2020
Est. copies
≈ 114k–185k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$391k–$1.1M after Steam's cut $711k–$1.6M before the cut
$12.49
5k reviews
Mostly Positive
Board GameMultiplayer
Egyptian Senet
2015
Est. copies
≈ 18k–29k
SteamSpy under 20k
Est. revenue
$49k–$132k after Steam's cut $89k–$204k before the cut
$9.99
367 reviews
Mostly Positive
Board GameHistorical
The Confession
2020
Est. copies
≈ 25k–41k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$57k before the cut
$1.99
1k reviews
Very Positive
SimulationDark Humor
BOOK OF HOURS
2023
Est. copies
≈ 110k–179k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$758k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
4k reviews
Very Positive
RPGCard Game
Casino Simulator
2024
Est. copies
≈ 21k–33k
SteamSpy 50k–100k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before the cut
$9.99
830 reviews
Very Positive
CasualSimulation

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