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How many copies did Casino Simulator sell?

Estimated copies sold
≈ 21k–33k
$57k–$152k after Steam's cut $103k–$234k before the cut
from 830 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Casino Simulator out and predicted the genre from its 8 similar games. Every figure here, including Casino Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 77k–233k
best case 2.7M (Supermarket Simulator)
Games like Casino Simulator

The middle of these games

≈ 77k–233k copies

≈ $519k–$1.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Supermarket Simulator at ≈ 2.1M–3.4M copies, ≈ $11.4M–$30.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 114 to 69k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20. The breakout hits carry Singleplayer + First-Person + Trading; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kebab Chefs! - Restaurant Simulator
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Est. copies
≈ 200k–325k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$991k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$17.99
8k reviews
Very Positive
Early AccessMultiplayer
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
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Car For Sale Simulator 2023
2024
Est. copies
≈ 517k–840k
5.0x vs typical
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$16.99
21k reviews
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DrivingTrading
ANEURISM IV
2025
Est. copies
≈ 154k–251k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$424k–$1.1M after Steam's cut $771k–$1.8M before the cut
$9.99
6k reviews
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Dystopian Immersive Sim
Weed Shop 3
2022
Est. copies
≈ 103k–167k
SteamSpy 200k–500k
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
Gym Simulator 24
2024
Est. copies
≈ 65k–106k
SteamSpy 100k–200k
Est. revenue
$234k–$629k after Steam's cut $425k–$968k before the cut
$12.99
3k reviews
Very Positive
TRADER LIFE SIMULATOR
2021
Est. copies
≈ 51k–84k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Mostly Positive
Car Dealership Simulator
2023
Est. copies
≈ 47k–76k
SteamSpy 200k–500k
Est. revenue
$129k–$346k after Steam's cut $234k–$532k before the cut
$9.99
2k reviews
Mostly Positive
CasualSimulation

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