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How many copies did FFF sell?

Estimated copies sold
≈ 843–1k
$925–$2k after Steam's cut $2k–$4k before the cut
from 34 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FFF out and predicted the genre from its 8 similar games. Every figure here, including FFF's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 163–814
best case 6.9M (Elite Dangerous)
Games like FFF

The middle of these games

≈ 163–814 copies

≈ $113–$1k after Steam's cut

from ~9 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Elite Dangerous at ≈ 5.2M–8.5M copies, ≈ $28.8M–$77.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 3k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on God Game (7 of 8) and Space Sim (7 of 8).
The winners
Winners here lead with Sandbox + God Game, priced around $20. The breakout hits carry Sci-fi; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
6259x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
Spacetime Dimension
2022
Est. copies
≈ 124–202
SteamSpy 50k–100k
Est. revenue
$34–$91 after Steam's cut $61–$140 before the cut
$0.99
5 reviews
5 user reviews
CasualSimulation
soul Interface
2024
Est. copies
≈ 620–1k
2.8x vs typical
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$12.99
25 reviews
Mostly Positive
Early AccessSimulation
I Am a Rock
2022
Est. copies
≈ 1k–2k
5.6x vs typical
SteamSpy under 20k
Est. revenue
$679–$2k after Steam's cut $1k–$3k before the cut
$1.99
50 reviews
Very Positive
CasualGod Game
The Fermi Paradox
2021
Est. copies
≈ 25k–40k
111x vs typical
SteamSpy 100k–200k
Est. revenue
$130k–$349k after Steam's cut $236k–$536k before the cut
$18.99
1k reviews
Mostly Positive
Early AccessGod Game
Elon Simulator - Spend Like A Trillionaire
2023
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$61–$164 after Steam's cut $110–$252 before the cut
$0.99
9 reviews
9 user reviews
CapitalismFPS
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
11924x vs typical
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
Cosmos Conquer
2022
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$110–$294 after Steam's cut $200–$453 before the cut
$7.99
2 reviews
2 user reviews
Early AccessCasual

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