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How many copies did I Am a Rock sell?

Estimated copies sold
≈ 1k–2k
$679–$2k after Steam's cut $1k–$3k before the cut
from 50 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Am a Rock out and predicted the genre from its 8 similar games. Every figure here, including I Am a Rock's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 42k–173k
best case 2.1M (Universe Sandbox)
Games like I Am a Rock

The middle of these games

≈ 42k–173k copies

≈ $586k–$1.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Sandbox (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Universe Sandbox at ≈ 1.6M–2.5M copies, ≈ $12.9M–$34.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 342 reviews in their first month; the spread ran 198 to 2k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Sandbox + Space, priced around $30. The breakout hits carry Science + Destruction + Realistic; a typical game here doesn't.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
21x vs typical
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Exo One
2021
Est. copies
≈ 131k–212k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$610k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$16.99
5k reviews
Very Positive
AtmosphericExploration
Solar 2
2011
Est. copies
≈ 141k–229k
SteamSpy 100k–200k
Est. revenue
$387k–$1.0M after Steam's cut $704k–$1.6M before the cut
$9.99
2k reviews
Very Positive
SpaceIndie
The Sandbox Evolution - Craft a 2D Pixel Universe!
2016
Est. copies
≈ 63k–102k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mixed
SandboxPixel Graphics
Everything
2017
Est. copies
≈ 133k–216k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before the cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation
Stardeus
2022
Est. copies
≈ 39k–63k
SteamSpy 100k–200k
Est. revenue
$318k–$855k after Steam's cut $578k–$1.3M before the cut
$29.99
2k reviews
Very Positive
Early AccessExploration
The Fermi Paradox
2021
Est. copies
≈ 25k–40k
SteamSpy 100k–200k
Est. revenue
$130k–$349k after Steam's cut $236k–$536k before the cut
$18.99
1k reviews
Mostly Positive
Early AccessGod Game
Exo One: Prologue
2020
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
Free
Free
744 reviews
Very Positive
FlightSci-fi

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