Sign in
wishvane

How many copies did Mark of the Ninja sell?

Estimated copies sold
≈ 394k–640k
from 16k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mark of the Ninja out and predicted the genre from its 8 similar games. Every figure here, including Mark of the Ninja's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 227k–307k
best case 277k (Mark of the Ninja: Remastered)
Games like Mark of the Ninja

The middle of these games

≈ 227k–307k copies

≈ $921k–$1.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Mark of the Ninja: Remastered at ≈ 211k–342k copies, ≈ $1.2M–$3.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Ninja (6 of 8) and Stealth (6 of 8).
The winners
Winners here lead with Stealth + Ninja, priced around $20.
The era
The games you compared span 2009 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RONIN
2015
Est. copies
≈ 120k–195k
SteamSpy 200k–500k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$12.99
2k reviews
Mixed
IndieAction
Mark of the Ninja: Remastered
2018
Est. copies
≈ 211k–342k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
7k reviews
Overwhelmingly Positive
StealthNinja
Within the blade
2019
Est. copies
≈ 10k–17k
too small to compare
SteamSpy under 20k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$10.99
357 reviews
Very Positive
ActionIndie
Master Spy
2015
Est. copies
≈ 19k–31k
too small to compare
SteamSpy 20k–50k
Est. revenue
$53k–$143k after Steam's cut $97k–$220k before the cut
$9.99
396 reviews
Mostly Positive
PlatformerIndie
Assassin’s Creed® Chronicles: China
2015
Est. copies
≈ 190k–309k
SteamSpy 200k–500k
Est. revenue
$523k–$1.4M after Steam's cut $951k–$2.2M before the cut
$9.99
4k reviews
Mostly Positive
AssassinStealth
Whisper Trip
2021
Est. copies
≈ 3k–4k
too small to compare
SteamSpy 100k–200k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$4.99
107 reviews
Mixed
ActionOnline Co-Op
Mini Ninjas
2009
Est. copies
≈ 304k–494k
SteamSpy 200k–500k
Est. revenue
$835k–$2.2M after Steam's cut $1.5M–$3.5M before the cut
$9.99
5k reviews
Very Positive
AdventureAction
Shadow Ninja: Apocalypse
2015
Est. copies
≈ 9k–15k
too small to compare
SteamSpy 100k–200k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$4.99
187 reviews
Mixed
NinjaRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.