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How many copies did BlackForge: A Smithing Adventure sell?

Estimated copies sold
≈ 1k–2k
$7k–$18k after Steam's cut $12k–$27k before the cut
from 48 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BlackForge: A Smithing Adventure out and predicted the genre from its 8 similar games. Every figure here, including BlackForge: A Smithing Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–52k
best case 226k (Google Earth VR)
Games like BlackForge: A Smithing Adventure

The middle of these games

≈ 9k–52k copies

≈ $23k–$389k after Steam's cut

from ~646 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Google Earth VR at ≈ 173k–280k copies.

What it took to get here
About half the games that made it here had over 63 reviews in their first month; the spread ran 24 to 486.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Exploration (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with VR + Open World.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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