Sign in
wishvane

How many copies did World of Diving sell?

Estimated copies sold
≈ 43k–70k
from 768 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World of Diving out and predicted the genre from its 8 similar games. Every figure here, including World of Diving's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.5M
best case 12.3M (Raft)
Games like World of Diving

The middle of these games

≈ 1.1M–1.5M copies

≈ $8.0M–$12.9M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Open World (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Raft at ≈ 9.4M–15.2M copies, ≈ $51.5M–$138.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 39k reviews in their first month; the spread ran 2k to 182k.
The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and Underwater (4 of 8).
The winners
Winners here lead with Survival + Open World Survival Craft, priced around $20. The breakout hits carry Co-op + Building + Base-Building; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Raft
2022
Est. copies
≈ 9.4M–15.2M
14x vs typical
SteamSpy 10M–20M
Est. revenue
$51.5M–$138.4M after Steam's cut $93.6M–$213.0M before the cut
$19.99
378k reviews
Very Positive
SurvivalMultiplayer
ABZU
2016
Est. copies
≈ 1.1M–1.9M
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.1M before the cut
$19.99
28k reviews
Very Positive
RelaxingAtmospheric
Maneater
2021
Est. copies
≈ 653k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.3M after Steam's cut $13.1M–$29.7M before the cut
$39.99
26k reviews
Very Positive
Open WorldDark Humor
DAVE THE DIVER
2023
Est. copies
≈ 4.0M–6.5M
6.0x vs typical
SteamSpy 5M–10M
Est. revenue
$22.0M–$59.2M after Steam's cut $40.0M–$91.0M before the cut
$19.99
161k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Feed and Grow: Fish
2016
Est. copies
≈ 899k–1.5M
SteamSpy 500k–1M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.7M–$15.3M before the cut
$14.99
22k reviews
Mostly Positive
SimulationUnderwater
Cat Goes Fishing
2015
Est. copies
≈ 803k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$6.99
16k reviews
Very Positive
FishingCats
Stranded Deep
2022
Est. copies
≈ 1.2M–1.9M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.5M–$17.5M after Steam's cut $11.8M–$27.0M before the cut
$19.99
48k reviews
Mostly Positive
Open World Survival CraftSurvival
Depth
2014
Est. copies
≈ 1.8M–3.0M
SteamSpy 1M–2M
Est. revenue
$10.1M–$27.3M after Steam's cut $18.4M–$42.0M before the cut
$19.99
33k reviews
Very Positive
ShooterMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.