Sign in
wishvane

How many copies did Witch Potion sell?

Estimated copies sold
≈ 74–121
$20–$55 after Steam's cut $37–$84 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Witch Potion out and predicted the genre from its 8 similar games. Every figure here, including Witch Potion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 602–5k
best case 1.7M (Crypt of the NecroDancer)
Games like Witch Potion

The middle of these games

≈ 602–5k copies

≈ $1k–$26k after Steam's cut

from ~53 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Crypt of the NecroDancer at ≈ 1.3M–2.1M copies, ≈ $5.3M–$14.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12 reviews in their first month; the spread ran 4 to 408.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Female Protagonist (3 of 8).
The winners
Winners here lead with Rhythm + Female Protagonist, priced around $15. The breakout hits carry Difficult + Rogue-like + Great Soundtrack; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
500x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$14.99
26k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
Rhythm Witch: Beat Death
2025
Est. copies
≈ 14k–24k
11x vs typical
SteamSpy 20k–50k
Est. revenue
$24k–$64k after Steam's cut $43k–$99k before the cut
$5.99
584 reviews
Very Positive
LightBreak
2025
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$571–$2k after Steam's cut $1k–$2k before the cut
$5.99
14 reviews
Positive
RhythmMystery
PROJEKT GODHAND
2026
Est. copies
≈ 4k–7k
3.2x vs typical
SteamSpy under 20k
Est. revenue
$18k–$49k after Steam's cut $33k–$76k before the cut
$15.80
170 reviews
Very Positive
ActionRhythm
Video World
2021
Est. copies
≈ 3k–5k
2.1x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
113 reviews
Very Positive
RhythmCute
The Legend Of Tiger And Phoenix
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$3.99
53 reviews
Very Positive
SimulationCasual
TechnoSorcery
2025
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$655–$2k after Steam's cut $1k–$3k before the cut
$7.99
12 reviews
Positive
RhythmArcade
废材队友
2024
Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
$312–$839 after Steam's cut $567–$1k before the cut
$1.99
23 reviews
Positive
RhythmCombat

Sizing up your own game? See what its genre can realistically do before you build it.