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How many copies did The Legend Of Tiger And Phoenix sell?

Estimated copies sold
≈ 1k–2k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 53 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Legend Of Tiger And Phoenix out and predicted the genre from its 8 similar games. Every figure here, including The Legend Of Tiger And Phoenix's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–13k
best case 271k (MUSYNX)
Games like The Legend Of Tiger And Phoenix

The middle of these games

≈ 7k–13k copies

≈ $44k–$80k after Steam's cut

from ~284 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: MUSYNX at ≈ 206k–335k copies, ≈ $226k–$608k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 104 reviews in their first month; the spread ran 27 to 189.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (6 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $4. The breakout hits carry Anime + Difficult + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Polynomial 2 - Universe of the Music
2016
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$21k–$57k after Steam's cut $39k–$88k before the cut
$11.99
155 reviews
Very Positive
IndieAction
Dance Dash
2023
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$27k–$71k after Steam's cut $48k–$110k before the cut
$19.99
195 reviews
Very Positive
Early AccessRhythm
Spikair Volleyball
2023
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$42k–$112k after Steam's cut $76k–$173k before the cut
$19.99
306 reviews
Very Positive
VolleyballSports
DvDrum, Ultimate Drum Simulator!
2017
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$30k–$82k after Steam's cut $55k–$126k before the cut
$24.99
129 reviews
Very Positive
SimulationCasual
MUSYNX
2018
Est. copies
≈ 206k–335k
24x vs typical
SteamSpy 200k–500k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
OhShape
2019
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$45k–$121k after Steam's cut $82k–$186k before the cut
$19.99
284 reviews
Mostly Positive
SportsVR
Drums Rock
2023
Est. copies
≈ 12k–19k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$64k–$172k after Steam's cut $116k–$264k before the cut
$19.99
469 reviews
Very Positive
VRRhythm
Malody V
2023
Est. copies
≈ 16k–25k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $23k–$53k before the cut
$2.99
631 reviews
Mostly Positive
CasualRhythm

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