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How many copies did Venture to the Vile sell?

Estimated copies sold
≈ 5k–7k
$31k–$84k after Steam's cut $57k–$129k before the cut
from 183 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Venture to the Vile out and predicted the genre from its 8 similar games. Every figure here, including Venture to the Vile's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–2.5M
best case 6.6M (STAR WARS Jedi: Fallen Order™)
Games like Venture to the Vile

The middle of these games

≈ 105k–2.5M copies

≈ $811k–$27.4M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: STAR WARS Jedi: Fallen Order™ at ≈ 5.0M–8.2M copies, ≈ $55.4M–$149.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 741 reviews in their first month; the spread ran 474 to 14k.
The genre you'd be entering
Your set
Your set clusters on Open World (7 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Action-Adventure + Souls-like, priced around $40.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGAction

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