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How many copies did Escape From Lavender Island sell?

Estimated copies sold
≈ 5k–9k
$15k–$40k after Steam's cut $27k–$61k before the cut
from 217 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Escape From Lavender Island out and predicted the genre from its 8 similar games. Every figure here, including Escape From Lavender Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 489–1k
best case 27.4M (Fallout 4)
Games like Escape From Lavender Island

The middle of these games

≈ 489–1k copies

≈ $376–$3k after Steam's cut

from ~27 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Fallout 4 at ≈ 20.9M–34.0M copies, ≈ $114.9M–$308.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 18 reviews in their first month; the spread ran 1 to 625.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Exploration (8 of 8) and Open World (8 of 8).
The winners
Winners here lead with Open World + Exploration, priced around $20. The breakout hits carry Adventure + RPG; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fallout 4
2015
Est. copies
≈ 20.9M–34.0M
15859x vs typical
SteamSpy 10M–20M
Est. revenue
$114.9M–$308.8M after Steam's cut $208.9M–$475.1M before the cut
$19.99
428k reviews
Very Positive
Open WorldPost-apocalyptic
No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
15353x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
The Ghosts of Hackney Mills
2017
Est. copies
≈ 929–2k
SteamSpy 50k–100k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$3.99
27 reviews
Mixed
HorrorInvestigation
灵墟
2023
Est. copies
≈ 25k–40k
37x vs typical
SteamSpy 50k–100k
Est. revenue
$74k–$199k after Steam's cut $135k–$307k before the cut
$10.99
989 reviews
Very Positive
IndieExploration
Mushroom Picker Simulator
2020
Est. copies
≈ 1k–2k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$3.99
60 reviews
Mixed
CasualEducation
BlooDooMooN SurViVoR
2023
Est. copies
≈ 372–605
SteamSpy under 20k
Est. revenue
$204–$548 after Steam's cut $370–$843 before the cut
$1.99
15 reviews
Mixed
ExplorationOpen World
Exhale XR | VR Wellness
2022
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$191–$512 after Steam's cut $347–$788 before the cut
$3.99
7 reviews
7 user reviews
RelaxingVR
Wildstrive
2023
Est. copies
≈ 1k–2k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$7.99
41 reviews
Mixed
Early AccessOpen World

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