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How many copies did Volley Pals sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$6k before the cut
from 45 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Volley Pals out and predicted the genre from its 8 similar games. Every figure here, including Volley Pals's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 79k–439k
best case 2.4M (Street Fighter V)
Games like Volley Pals

The middle of these games

≈ 79k–439k copies

≈ $533k–$1.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Street Fighter V at ≈ 1.8M–3.0M copies, ≈ $10.1M–$27.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 538 reviews in their first month; the spread ran 531 to 1k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (6 of 8) and Fighting (4 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $20.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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