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wishvane

How many copies did MARVEL vs. CAPCOM Fighting Collection: Arcade Classics sell?

Estimated copies sold
≈ 62k–101k
$853k–$2.3M after Steam's cut $1.6M–$3.5M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MARVEL vs. CAPCOM Fighting Collection: Arcade Classics out and predicted the genre from its 8 similar games. Every figure here, including MARVEL vs. CAPCOM Fighting Collection: Arcade Classics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 121k–255k
best case 3.8M (MultiVersus)
Games like MARVEL vs. CAPCOM Fighting Collection: Arcade Classics

The middle of these games

≈ 121k–255k copies

≈ $2.0M–$2.9M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: MultiVersus at ≈ 2.9M–4.7M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 279 reviews in their first month; the spread ran 55 to 60k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (7 of 8) and Beat 'em up (4 of 8).
The winners
Winners here lead with 2D Fighter + Co-op. The breakout hits carry Co-op + Free to Play + Beat 'em up; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Marvel vs. Capcom: Infinite
2017
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$39.99
3k reviews
Mixed
FightingAction
ULTIMATE MARVEL VS. CAPCOM 3
2017
Est. copies
≈ 269k–438k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before the cut
$24.99
8k reviews
Very Positive
Fighting2D Fighter
UNDER NIGHT IN-BIRTH II Sys:Celes
2024
Est. copies
≈ 65k–106k
SteamSpy 100k–200k
Est. revenue
$898k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$49.99
3k reviews
Very Positive
Action2D Fighter
Pulling No Punches
2022
Est. copies
≈ 16k–27k
too small to compare
SteamSpy 20k–50k
Est. revenue
$45k–$121k after Steam's cut $82k–$187k before the cut
$9.99
662 reviews
Overwhelmingly Positive
Beat 'em upAction
Decline's Drops
2024
Est. copies
≈ 6k–9k
too small to compare
SteamSpy under 20k
Est. revenue
$23k–$62k after Steam's cut $42k–$95k before the cut
$14.99
224 reviews
Very Positive
2D PlatformerBeat 'em up
MultiVersus
2022
Est. copies
≈ 2.9M–4.7M
34x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
116k reviews
Mostly Positive
Multiplayer2D Fighter
Asterix & Obelix: Slap them All!
2021
Est. copies
≈ 9k–14k
too small to compare
SteamSpy 20k–50k
Est. revenue
$59k–$159k after Steam's cut $108k–$245k before the cut
$24.99
347 reviews
Mixed
ActionBeat 'em up
Listen to the Wind
2021
Est. copies
≈ 11k–19k
too small to compare
SteamSpy 20k–50k
Est. revenue
$38k–$101k after Steam's cut $68k–$156k before the cut
$11.99
460 reviews
Mostly Positive
ActionMartial Arts

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