Sign in
wishvane

How many copies did The secret pyramid VR sell?

Estimated copies sold
≈ 670–1k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 27 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The secret pyramid VR out and predicted the genre from its 8 similar games. Every figure here, including The secret pyramid VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 226k–473k
best case 5.7M (Resident Evil 7 Biohazard)
Games like The secret pyramid VR

The middle of these games

≈ 226k–473k copies

≈ $1.4M–$2.9M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Resident Evil 7 Biohazard at ≈ 4.3M–7.1M copies, ≈ $23.9M–$64.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 619 to 38k.
The genre you'd be entering
Your set
Your set clusters on Zombies (8 of 8) and VR (5 of 8).
The winners
Winners here lead with First-Person + Zombies, priced around $22. The breakout hits carry First-Person + Singleplayer + Atmospheric; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
Propagation VR
2020
Est. copies
≈ 146k–237k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Very Positive
VRAction
SKYHILL
2015
Est. copies
≈ 280k–456k
SteamSpy 200k–500k
Est. revenue
$770k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$9.99
6k reviews
Mostly Positive
SurvivalAction Roguelike
Terminus: Zombie Survivors
2024
Est. copies
≈ 111k–181k
SteamSpy 200k–500k
Est. revenue
$611k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
4k reviews
Very Positive
SurvivalZombies
Arizona Sunshine® VR Legacy
2016
Est. copies
≈ 387k–629k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$14.99
9k reviews
Mostly Positive
ActionVR
Pavlov
2024
Est. copies
≈ 1.0M–1.6M
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
$24.99
41k reviews
Very Positive
VRShooter
Death Road to Canada
2016
Est. copies
≈ 436k–709k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$14.99
10k reviews
Very Positive
Pixel GraphicsZombies
The Walking Dead: Saints & Sinners
2020
Est. copies
≈ 250k–406k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$19.99
10k reviews
Very Positive
VRZombies

Sizing up your own game? See what its genre can realistically do before you build it.