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How many copies did Death Road to Canada sell?

Estimated copies sold
≈ 436k–709k
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Death Road to Canada out and predicted the genre from its 8 similar games. Every figure here, including Death Road to Canada's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 76k–101k
best case 216k (Dead Estate)
Games like Death Road to Canada

The middle of these games

≈ 76k–101k copies

≈ $141k–$412k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Dead Estate at ≈ 165k–268k copies, ≈ $679k–$1.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 430 to 2k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $9. The breakout hits carry Rogue-like + Horror + Shoot 'Em Up; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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