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wishvane

How many copies did Return from Core sell?

Estimated copies sold
≈ 45k–73k
$210k–$564k after Steam's cut $381k–$867k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Return from Core out and predicted the genre from its 8 similar games. Every figure here, including Return from Core's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 868k–8.0M
best case 15.7M (Palworld)
Games like Return from Core

The middle of these games

≈ 868k–8.0M copies

≈ $6.1M–$112.3M after Steam's cut

from ~106k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Palworld at ≈ 12.0M–19.4M copies, ≈ $98.7M–$265.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 32k reviews in their first month; the spread ran 7k to 470k.
The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and Survival (6 of 8).
The winners
Winners here lead with Open World + Survival, priced around $30.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.6x vs typical
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Robots3D

Sizing up your own game? See what its genre can realistically do before you build it.