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How many copies did Jrago The Demon Hunter sell?

Estimated copies sold
≈ 694–1k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 28 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jrago The Demon Hunter out and predicted the genre from its 8 similar games. Every figure here, including Jrago The Demon Hunter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 749–1k
best case 51k (Source of Madness)
Games like Jrago The Demon Hunter

The middle of these games

≈ 749–1k copies

≈ $3k–$4k after Steam's cut

from ~30 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Source of Madness at ≈ 39k–63k copies, ≈ $214k–$575k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 29 reviews in their first month; the spread ran 7 to 422.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Roguevania (5 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Metroidvania, priced around $20. The breakout hits carry Metroidvania + 2D; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.