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How many copies did Source of Madness sell?

Estimated copies sold
≈ 39k–63k
$214k–$575k after Steam's cut $389k–$885k before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Source of Madness out and predicted the genre from its 8 similar games. Every figure here, including Source of Madness's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 205k–258k
best case 946k (20 Minutes Till Dawn)
Games like Source of Madness

The middle of these games

≈ 205k–258k copies

≈ $1.6M–$1.9M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: 20 Minutes Till Dawn at ≈ 720k–1.2M copies, ≈ $989k–$2.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 4k to 21k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Horror + Co-op, priced around $13. The breakout hits carry Horror + Bullet Hell + Survival; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

10 Minutes Till Dawn
2022
Est. copies
≈ 102k–167k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
Shoot 'Em UpAction Roguelike
Labyrinthine
2023
Est. copies
≈ 433k–703k
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$9.99
17k reviews
Very Positive
HorrorOnline Co-Op
20 Minutes Till Dawn
2023
Est. copies
≈ 720k–1.2M
5.2x vs typical
SteamSpy 1M–2M
Est. revenue
$989k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$4.99
29k reviews
Very Positive
Action RoguelikeBullet Hell
Magicraft
2024
Est. copies
≈ 416k–676k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite
Darkwood
2017
Est. copies
≈ 854k–1.4M
4.4x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
25k reviews
Very Positive
Sundered®: Eldritch Edition
2017
Est. copies
≈ 178k–289k
SteamSpy 200k–500k
Est. revenue
$978k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
5k reviews
Very Positive
RoguevaniaMetroidvania
Crawl
2017
Est. copies
≈ 251k–409k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLocal Multiplayer
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
SteamSpy 500k–1M
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$15.99
6k reviews
Very Positive
Co-op2D

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