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How many copies did 骸心 Mainbody sell?

Estimated copies sold
≈ 3k–5k
$844–$2k after Steam's cut $2k–$3k before the cut
from 125 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 骸心 Mainbody out and predicted the genre from its 8 similar games. Every figure here, including 骸心 Mainbody's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 593k–1.7M
best case 4.7M (Spec Ops: The Line)
Games like 骸心 Mainbody

The middle of these games

≈ 593k–1.7M copies

≈ $751k–$11.0M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Spec Ops: The Line at ≈ 3.6M–5.8M copies.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 165 to 17k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Psychological Horror (4 of 8).
The winners
Winners here lead with Story Rich + Third-Person Shooter.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.