Sign in
wishvane

How many copies did Surrealidade - Definitive Edition sell?

Estimated copies sold
≈ 868–1k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 35 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Surrealidade - Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including Surrealidade - Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.5M–7.1M
best case 8.7M (It Takes Two)
Games like Surrealidade - Definitive Edition

The middle of these games

≈ 3.5M–7.1M copies

≈ $37.6M–$99.1M after Steam's cut

from ~131k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: It Takes Two at ≈ 6.7M–10.8M copies, ≈ $73.2M–$196.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 5k to 69k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $40.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

STAR WARS Jedi: Fallen Order™
2019
Est. copies
≈ 5.0M–8.2M
SteamSpy 2M–5M
Est. revenue
$55.4M–$149.0M after Steam's cut $100.7M–$229.2M before the cut
$39.99
175k reviews
Very Positive
Action-AdventureSouls-like
Stray
2022
Est. copies
≈ 4.4M–7.2M
SteamSpy 5M–10M
Est. revenue
$36.3M–$97.6M after Steam's cut $66.0M–$150.1M before the cut
$29.99
177k reviews
Overwhelmingly Positive
CatsAdventure
OneShot
2016
Est. copies
≈ 2.7M–4.4M
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.4M–$30.6M before the cut
$9.99
65k reviews
Overwhelmingly Positive
Story RichPixel Graphics
Rise of the Tomb Raider™
2016
Est. copies
≈ 6.5M–10.5M
SteamSpy 2M–5M
Est. revenue
$53.2M–$143.0M after Steam's cut $96.7M–$220.1M before the cut
$29.99
155k reviews
Very Positive
AdventureAction
Outer Wilds
2020
Est. copies
≈ 2.6M–4.3M
SteamSpy 1M–2M
Est. revenue
$18.2M–$48.9M after Steam's cut $33.1M–$75.3M before the cut
$24.99
107k reviews
Overwhelmingly Positive
ExplorationSpace
It Takes Two
2021
Est. copies
≈ 6.7M–10.8M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$73.2M–$196.7M after Steam's cut $133.0M–$302.7M before the cut
$39.99
268k reviews
Overwhelmingly Positive
Co-opMultiplayer
Shadow of the Tomb Raider: Definitive Edition
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
$29.4M–$79.0M after Steam's cut $53.4M–$121.5M before the cut
$39.99
88k reviews
Very Positive
AdventureAction
SOMA
2015
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.7M after Steam's cut $38.4M–$87.3M before the cut
$29.99
52k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.