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How many copies did NOT ME sell?

Estimated copies sold
≈ 248–403
$1k–$4k after Steam's cut $2k–$6k before the cut
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NOT ME out and predicted the genre from its 8 similar games. Every figure here, including NOT ME's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–1.8M
best case 2.7M (Supermarket Simulator)
Games like NOT ME

The middle of these games

≈ 1.6M–1.8M copies

≈ $7.9M–$14.8M after Steam's cut

from ~41k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Supermarket Simulator at ≈ 2.1M–3.4M copies, ≈ $11.4M–$30.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 2 to 69k.
The genre you'd be entering
Your set
Your set clusters on First-Person (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20. The breakout hits carry Economy + Trading + Management; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hand Simulator
2017
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$2.99
36k reviews
Very Positive
SimulationFunny
Crime Scene Cleaner
2024
Est. copies
≈ 846k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
$29.99
34k reviews
Overwhelmingly Positive
SimulationCrime
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Farming Simulator 25
2024
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.5M after Steam's cut $21.3M–$48.5M before the cut
$29.99
57k reviews
Very Positive
Thief Simulator
2018
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before the cut
$19.99
40k reviews
Very Positive
VR Game Station
2021
Est. copies
≈ 50–81
too small to compare
SteamSpy 100k–200k
Est. revenue
$151–$405 after Steam's cut $275–$623 before the cut
$10.99
2 reviews
2 user reviews
CasualSimulation
KovaaK's
2018
Est. copies
≈ 1.3M–2.1M
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.3M–$14.4M before the cut
$9.99
42k reviews
Very Positive
ActionShooter
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
Very Positive

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