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How many copies did Thief Simulator sell?

Estimated copies sold
≈ 1.2M–2.0M
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before the cut
from 40k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Thief Simulator out and predicted the genre from its 8 similar games. Every figure here, including Thief Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.5M–6.0M
best case 55.9M (PAYDAY 2)
Games like Thief Simulator

The middle of these games

≈ 3.5M–6.0M copies

≈ $21.1M–$49.0M after Steam's cut

from ~63k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Open World (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PAYDAY 2 at ≈ 42.6M–69.2M copies, ≈ $117.1M–$314.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and Stealth (4 of 8).
The winners
Winners here lead with FPS + Stealth, priced around $10. The breakout hits carry FPS + Multiplayer + Stealth; a typical game here doesn't.
The era
The games you compared span 2011 to 2017, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PAYDAY 2
2013
Est. copies
≈ 42.6M–69.2M
11x vs typical
SteamSpy 20M–50M
Est. revenue
$117.1M–$314.7M after Steam's cut $212.8M–$484.2M before the cut
$9.99
674k reviews
Very Positive
Co-opAction
theHunter: Call of the Wild™
2017
Est. copies
≈ 7.0M–11.3M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
202k reviews
Very Positive
HuntingOpen World
This War of Mine
2014
Est. copies
≈ 5.5M–8.9M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$30.0M–$80.8M after Steam's cut $54.6M–$124.3M before the cut
$19.99
98k reviews
Very Positive
SurvivalWar
Assassin's Creed® Unity
2014
Est. copies
≈ 4.8M–7.8M
SteamSpy 2M–5M
Est. revenue
$39.5M–$106.1M after Steam's cut $71.8M–$163.2M before the cut
$29.99
85k reviews
Mostly Positive
Open WorldParkour
Rain World
2017
Est. copies
≈ 1.9M–3.2M
SteamSpy 1M–2M
Est. revenue
$13.4M–$36.0M after Steam's cut $24.3M–$55.4M before the cut
$24.99
57k reviews
Very Positive
DifficultAtmospheric
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
PAYDAY™ The Heist
2011
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$7.1M–$19.1M after Steam's cut $12.9M–$29.4M before the cut
$9.99
41k reviews
Very Positive
FPSAction
Watch_Dogs™
2014
Est. copies
≈ 2.9M–4.8M
SteamSpy 1M–2M
Est. revenue
$16.1M–$43.4M after Steam's cut $29.4M–$66.8M before the cut
$19.99
52k reviews
Mostly Positive
Open WorldHacking

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