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How many copies did Dragonium Adventure sell?

Estimated copies sold
≈ 174–282
$239–$640 after Steam's cut $434–$985 before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dragonium Adventure out and predicted the genre from its 8 similar games. Every figure here, including Dragonium Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 349k–660k
best case 869k (A Plague Tale: Requiem)
Games like Dragonium Adventure

The middle of these games

≈ 349k–660k copies

≈ $2.5M–$14.5M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: A Plague Tale: Requiem at ≈ 662k–1.1M copies, ≈ $9.1M–$24.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 856 reviews in their first month; the spread ran 2 to 5k.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (5 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Action-Adventure + Exploration, priced around $50.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.8x vs typical
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