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How many copies did Your Only Move Is HUSTLE sell?

Estimated copies sold
≈ 1.1M–1.8M
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
from 45k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Your Only Move Is HUSTLE out and predicted the genre from its 8 similar games. Every figure here, including Your Only Move Is HUSTLE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 358–3k
best case 8k (Checkmate Showdown)
Games like Your Only Move Is HUSTLE

The middle of these games

≈ 358–3k copies

≈ $458–$6k after Steam's cut

from ~22 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Turn-Based Combat (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Checkmate Showdown at ≈ 6k–10k copies, ≈ $33k–$88k after Steam's cut.

What it took to get here
About half the games that made it here had over 6 reviews in their first month; the spread ran 2 to 99.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Combat (4 of 8) and 2D Fighter (3 of 8).
The winners
Winners here lead with Fighting + Competitive, priced around $20.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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