Sign in
wishvane

How many copies did Math World VR sell?

Estimated copies sold
≈ 25–40
$103–$273 after Steam's cut $187–$420 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Math World VR out and predicted the genre from its 8 similar games. Every figure here, including Math World VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–80k
best case 2.0M (PC Building Simulator)
Games like Math World VR

The middle of these games

≈ 24k–80k copies

≈ $169k–$762k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 162 reviews in their first month; the spread ran 25 to 616.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and VR (4 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20. The breakout hits carry Management + Building + 3D; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FPV SkyDive : FPV Drone Simulator
2021
Est. copies
≈ 75k–122k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
FlightExploration
Wrench
2018
Est. copies
≈ 62k–101k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$512k–$1.4M after Steam's cut $931k–$2.1M before the cut
$29.99
2k reviews
Very Positive
BuildingAutomobile Sim
Vermillion - VR Painting
2021
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$89k–$240k after Steam's cut $163k–$370k before the cut
$19.99
656 reviews
Overwhelmingly Positive
Maestro
2024
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$97k–$261k after Steam's cut $177k–$402k before the cut
$24.99
570 reviews
Overwhelmingly Positive
VRRhythm
VR Driver School
2024
Est. copies
≈ 21k–34k
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before the cut
$7.99
841 reviews
Very Positive
IndieSimulation
Hyperbolica
2022
Est. copies
≈ 33k–53k
SteamSpy 20k–50k
Est. revenue
$117k–$315k after Steam's cut $213k–$484k before the cut
$12.99
1k reviews
Very Positive
SurrealExploration
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
40x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
VR Kanojo / VRカノジョ
2018
Est. copies
≈ 60k–97k
SteamSpy 100k–200k
Est. revenue
$824k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$49.99
2k reviews
Mostly Positive
Sexual ContentNudity

Sizing up your own game? See what its genre can realistically do before you build it.