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wishvane

How many copies did Hot 21 sell?

Estimated copies sold
≈ 149–242
$123–$330 after Steam's cut $223–$507 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hot 21 out and predicted the genre from its 8 similar games. Every figure here, including Hot 21's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 527k–714k
best case 2.4M (UNO)
Games like Hot 21

The middle of these games

≈ 527k–714k copies

≈ $3.6M–$4.7M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1 reviews in their first month; the spread ran 1 to 12.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Card Game (5 of 8) and Sports (5 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $10. The breakout hits carry Multiplayer + Tabletop + Board Game; a typical game here doesn't.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

UNO
2017
Est. copies
≈ 1.9M–3.0M
6.3x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Hand of Fate
2015
Est. copies
≈ 521k–847k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$19.99
11k reviews
Very Positive
Hand of Fate 2
2017
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$29.99
6k reviews
Very Positive
Poker Night at the Inventory (2010 Original Version)
2010
Est. copies
≈ 612k–995k
SteamSpy 1M–2M
Est. revenue
Free
Free
10k reviews
Very Positive
Card GameCasual
Poker Night 2
2013
Est. copies
≈ 469k–762k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Card GameComedy
Balloon Saga
2020
Est. copies
≈ 645–1k
too small to compare
SteamSpy under 20k
Est. revenue
$35k–$95k after Steam's cut $64k–$147k before the cut
$199.99
26 reviews
Mostly Negative
CasualRPG
Hidden World War II Top-Down 3D
2023
Est. copies
≈ 595–967
too small to compare
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$199.99
24 reviews
Mostly Positive
ActionAdventure
Street Football
2021
Est. copies
≈ 471–766
too small to compare
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $47k–$107k before the cut
$199.99
19 reviews
Mostly Negative
Arena ShooterAction Roguelike

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