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How many copies did Oyabu Clinic Deathcare Corporation sell?

Estimated copies sold
≈ 6k–10k
$24k–$66k after Steam's cut $44k–$101k before the cut
from 239 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Oyabu Clinic Deathcare Corporation out and predicted the genre from its 8 similar games. Every figure here, including Oyabu Clinic Deathcare Corporation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 64k–740k
best case 1.4M (Two Point Hospital)
Games like Oyabu Clinic Deathcare Corporation

The middle of these games

≈ 64k–740k copies

≈ $511k–$3.8M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Turn-Based Tactics (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Two Point Hospital at ≈ 1.1M–1.7M copies, ≈ $8.8M–$23.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 380 reviews in their first month; the spread ran 150 to 4k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (4 of 8) and Dark Humor (3 of 8).
The winners
Winners here lead with Simulation + Management, priced around $30.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

60 Seconds!
2015
Est. copies
≈ 570k–927k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before the cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration
60 Parsecs!
2018
Est. copies
≈ 124k–202k
SteamSpy 200k–500k
Est. revenue
$342k–$919k after Steam's cut $621k–$1.4M before the cut
$9.99
4k reviews
Very Positive
Turn-Based StrategyText-Based
60 Seconds! Reatomized
2019
Est. copies
≈ 561k–912k
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.4M before the cut
$9.99
19k reviews
Very Positive
2DChoose Your Own Adventure
Two Point Hospital
2018
Est. copies
≈ 1.1M–1.7M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $15.9M–$36.2M before the cut
$29.99
35k reviews
Very Positive
The Hundred Line -Last Defense Academy-
2025
Est. copies
≈ 214k–348k
SteamSpy 200k–500k
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$59.99
9k reviews
Very Positive
Multiple EndingsStory Rich
Brutal Orchestra
2021
Est. copies
≈ 52k–84k
SteamSpy 50k–100k
Est. revenue
$285k–$765k after Steam's cut $517k–$1.2M before the cut
$19.99
2k reviews
Overwhelmingly Positive
StrategyRPG
Sumerian Six
2024
Est. copies
≈ 31k–50k
SteamSpy 20k–50k
Est. revenue
$254k–$682k after Steam's cut $462k–$1.0M before the cut
$29.99
1k reviews
Very Positive
Action3D
Slayaway Camp
2016
Est. copies
≈ 38k–62k
SteamSpy 200k–500k
Est. revenue
$95k–$255k after Steam's cut $172k–$392k before the cut
$8.99
922 reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.