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How many copies did Project Astra Dominium sell?

Estimated copies sold
≈ 2k–4k
$6k–$16k after Steam's cut $11k–$25k before the cut
from 88 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Astra Dominium out and predicted the genre from its 8 similar games. Every figure here, including Project Astra Dominium's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–39k
best case 7.6M (Factorio)
Games like Project Astra Dominium

The middle of these games

≈ 8k–39k copies

≈ $49k–$287k after Steam's cut

from ~744 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Factorio at ≈ 5.8M–9.4M copies, ≈ $55.8M–$150.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 294 reviews in their first month; the spread ran 30 to 86k.
The genre you'd be entering
Your set
Your set clusters on Automation (7 of 8) and Base-Building (7 of 8).
The winners
Winners here lead with Base-Building + Resource Management, priced around $22. The breakout hits carry Multiplayer + Sandbox; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mindustry
2019
Est. copies
≈ 803k–1.3M
37x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Factorio
2020
Est. copies
≈ 5.8M–9.4M
314x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
ShapeHero Factory
2025
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$165k–$444k after Steam's cut $300k–$684k before the cut
$23.99
1k reviews
Very Positive
Early AccessBase-Building
FortressCraft Evolved!
2015
Est. copies
≈ 150k–243k
4.1x vs typical
SteamSpy 200k–500k
Est. revenue
$534k–$1.4M after Steam's cut $971k–$2.2M before the cut
$12.99
3k reviews
Mostly Positive
Open World Survival CraftAutomation
Mob Factory
2023
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$49k–$131k after Steam's cut $89k–$202k before the cut
$14.99
478 reviews
Mostly Positive
Tower Factory
2024
Est. copies
≈ 31k–50k
1.7x vs typical
SteamSpy 20k–50k
Est. revenue
$127k–$343k after Steam's cut $232k–$527k before the cut
$14.99
1k reviews
Very Positive
Early AccessAutomation
Keep Keepers
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$17.99
157 reviews
Very Positive
Online Co-OpAutomation
Illuminaria
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before the cut
$14.99
74 reviews
Very Positive
Base-BuildingStrategy

Sizing up your own game? See what its genre can realistically do before you build it.