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How many copies did Legendary Creatures 2 sell?

Estimated copies sold
≈ 24k–39k
$40k–$106k after Steam's cut $72k–$164k before the cut
from 969 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Legendary Creatures 2 out and predicted the genre from its 8 similar games. Every figure here, including Legendary Creatures 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 70k–1.4M
best case 10.8M (Stellaris)
Games like Legendary Creatures 2

The middle of these games

≈ 70k–1.4M copies

≈ $209k–$14.9M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 4X (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stellaris at ≈ 8.2M–13.3M copies, ≈ $112.6M–$302.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 5 to 8k.
The genre you'd be entering
Your set
Your set clusters on 4X (4 of 8) and Turn-Based Strategy (4 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50.
The era
The games you compared span 2012 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Legend Creatures(传奇生物)
2020
Est. copies
≈ 98k–159k
SteamSpy 500k–1M
Est. revenue
$134k–$361k after Steam's cut $244k–$556k before the cut
$4.99
4k reviews
Very Positive
ExplorationIndie
ENDLESS Legend™
2014
Est. copies
≈ 1.1M–1.7M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$8.8M–$23.7M after Steam's cut $16.0M–$36.4M before the cut
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19k reviews
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Strategy4X
Songs of Silence
2024
Est. copies
≈ 68k–110k
SteamSpy 100k–200k
Est. revenue
$558k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
3k reviews
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ManagementTurn-Based
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.8M after Steam's cut $204.7M–$465.8M before the cut
$49.99
197k reviews
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Age of Wonders 4
2023
Est. copies
≈ 569k–925k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.4M before the cut
$49.99
23k reviews
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Strategy4X
Sins of a Solar Empire®: Rebellion
2012
Est. copies
≈ 1.0M–1.7M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.3M–$23.5M before the cut
$19.99
16k reviews
Very Positive
ManagementDiplomacy
NationWar2:Chronicle
2024
Est. copies
≈ 11k–17k
SteamSpy under 20k
Est. revenue
$49k–$133k after Steam's cut $90k–$205k before the cut
$16.99
427 reviews
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SimulationStrategy
Roots of Harmony
2024
Est. copies
≈ 645–1k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$8.00
26 reviews
Positive
ExplorationChoose Your Own Adventure

Sizing up your own game? See what its genre can realistically do before you build it.