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How many copies did Dyztopia: Post-Human RPG sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$7k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dyztopia: Post-Human RPG out and predicted the genre from its 8 similar games. Every figure here, including Dyztopia: Post-Human RPG's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–76k
best case 147k (再刷一把 PlayAgain)
Games like Dyztopia: Post-Human RPG

The middle of these games

≈ 17k–76k copies

≈ $67k–$438k after Steam's cut

from ~614 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: 再刷一把 PlayAgain at ≈ 112k–182k copies, ≈ $277k–$746k after Steam's cut.

What it took to get here
About half the games that made it here had over 334 reviews in their first month; the spread ran 52 to 4k.
The genre you'd be entering
Your set
Your set clusters on Party-Based RPG (6 of 8) and Turn-Based Combat (6 of 8).
The winners
Winners here lead with Turn-Based Combat + Loot, priced around $9.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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