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How many copies did Forest Fire sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 76 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Forest Fire out and predicted the genre from its 8 similar games. Every figure here, including Forest Fire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 44k–296k
best case 13.7M (R.E.P.O.)
Games like Forest Fire

The middle of these games

≈ 44k–296k copies

≈ $365k–$1.7M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 3D Platformer (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: R.E.P.O. at ≈ 10.4M–17.0M copies, ≈ $28.7M–$77.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 430 to 67k.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (2 of 8) and Comedy (2 of 8).
The winners
Winners here lead with Horror + Comedy, priced around $10. The breakout hits carry Horror + Online Co-Op + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2020 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

R.E.P.O.
2025
Est. copies
≈ 10.4M–17.0M
195x vs typical
SteamSpy 10M–20M
Est. revenue
$28.7M–$77.0M after Steam's cut $52.1M–$118.5M before the cut
$9.99
421k reviews
Overwhelmingly Positive
HorrorOnline Co-Op
ALTF4
2021
Est. copies
≈ 268k–435k
5.0x vs typical
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $401k–$911k before the cut
$2.99
11k reviews
Mostly Positive
RunnerPhysics
ALTF42
2024
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$7.99
572 reviews
Mostly Positive
ComedyFantasy
Bootstrap Island
2026
Est. copies
≈ 35k–56k
SteamSpy 20k–50k
Est. revenue
$238k–$640k after Steam's cut $433k–$984k before the cut
$24.99
1k reviews
Very Positive
Early AccessSurvival
Lumencraft
2023
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$175k–$471k after Steam's cut $319k–$725k before the cut
$19.99
1k reviews
Mostly Positive
ExplorationAction
HighFleet
2021
Est. copies
≈ 184k–299k
3.4x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
$29.99
7k reviews
Very Positive
SingleplayerIndie
Nimbatus - The Space Drone Constructor
2020
Est. copies
≈ 54k–87k
SteamSpy 20k–50k
Est. revenue
$295k–$792k after Steam's cut $536k–$1.2M before the cut
$19.99
2k reviews
Mostly Positive
StrategySingleplayer
Dome Keeper
2022
Est. copies
≈ 550k–893k
10x vs typical
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.3M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic

Sizing up your own game? See what its genre can realistically do before you build it.