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How many copies did No More Snow sell?

Estimated copies sold
≈ 2k–4k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 100 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left No More Snow out and predicted the genre from its 8 similar games. Every figure here, including No More Snow's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 214k–439k
best case 1.1M (Darkwood)
Games like No More Snow

The middle of these games

≈ 214k–439k copies

≈ $499k–$1.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Darkwood at ≈ 854k–1.4M copies, ≈ $4.7M–$12.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Top-Down (4 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $20.
The era
The games you compared span 2006 to 2017, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DEFCON
2006
Est. copies
≈ 274k–445k
SteamSpy 200k–500k
Est. revenue
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$11.99
4k reviews
Very Positive
TacticalPvP
Halo: Spartan Assault
2014
Est. copies
≈ 276k–448k
SteamSpy 200k–500k
Est. revenue
$227k–$609k after Steam's cut $412k–$938k before the cut
$2.99
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ActionTop-Down Shooter
SAS: Zombie Assault 4
2017
Est. copies
≈ 332k–540k
2.1x vs typical
SteamSpy 1M–2M
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Free
Free
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Free to PlayZombies
Darkwood
2017
Est. copies
≈ 854k–1.4M
5.4x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
25k reviews
Very Positive
POSTAL Redux
2016
Est. copies
≈ 341k–554k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$842k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$8.99
8k reviews
Very Positive
Online Co-OpMultiplayer
The Red Solstice
2015
Est. copies
≈ 125k–203k
SteamSpy 2M–5M
Est. revenue
$343k–$922k after Steam's cut $624k–$1.4M before the cut
$9.99
3k reviews
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StrategyTactical
Nation Red
2009
Est. copies
≈ 176k–286k
SteamSpy 200k–500k
Est. revenue
$145k–$389k after Steam's cut $263k–$599k before the cut
$2.99
3k reviews
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ZombiesAction
Distrust: Polar Survival
2017
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
$314k–$845k after Steam's cut $572k–$1.3M before the cut
$12.99
3k reviews
Mostly Positive
SurvivalIsometric

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