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How many copies did Darkwood sell?

Estimated copies sold
≈ 854k–1.4M
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
from 25k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Darkwood out and predicted the genre from its 8 similar games. Every figure here, including Darkwood's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81k–118k
best case 358k (Yuppie Psycho: Executive Edition)
Games like Darkwood

The middle of these games

≈ 81k–118k copies

≈ $223k–$579k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Yuppie Psycho: Executive Edition at ≈ 273k–443k copies, ≈ $1.3M–$3.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 782 reviews in their first month; the spread ran 502 to 1k.
The genre you'd be entering
Your set
Your set clusters on Horror (6 of 8) and Survival Horror (4 of 8).
The winners
Winners here lead with Puzzle + Psychological Horror, priced around $17. The breakout hits carry Story Rich + Multiple Endings + Puzzle; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SurvivalIsometric
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3.7x vs typical
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AdventureGun Customization

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