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How many copies did Don Duality sell?

Estimated copies sold
≈ 9k–15k
$39k–$104k after Steam's cut $70k–$160k before the cut
from 378 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Don Duality out and predicted the genre from its 8 similar games. Every figure here, including Don Duality's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–35k
best case 122k (Terraformers)
Games like Don Duality

The middle of these games

≈ 19k–35k copies

≈ $70k–$129k after Steam's cut

from ~920 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Terraformers at ≈ 93k–151k copies, ≈ $509k–$1.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 516 reviews in their first month; the spread ran 260 to 2k.
The genre you'd be entering
Your set
Your set clusters on Roguelike Deckbuilder (7 of 8) and Card Game (5 of 8).
The winners
Winners here lead with Rogue-like, priced around $20. The breakout hits carry Rogue-like + Difficult + Turn-Based; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Banners of Ruin
2021
Est. copies
≈ 80k–130k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$440k–$1.2M after Steam's cut $801k–$1.8M before the cut
$19.99
3k reviews
Mostly Positive
Terraformers
2023
Est. copies
≈ 93k–151k
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
$509k–$1.4M after Steam's cut $926k–$2.1M before the cut
$19.99
4k reviews
Very Positive
SimulationProcedural Generation
Tower Tactics: Liberation
2023
Est. copies
≈ 31k–50k
SteamSpy 100k–200k
Est. revenue
$111k–$298k after Steam's cut $202k–$459k before the cut
$12.99
1k reviews
Very Positive
Kingdom's Deck
2025
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before the cut
$9.99
517 reviews
Mostly Positive
City BuilderBase-Building
Spin Hero
2024
Est. copies
≈ 27k–44k
SteamSpy 50k–100k
Est. revenue
$60k–$160k after Steam's cut $108k–$246k before the cut
$7.99
1k reviews
Mostly Positive
Rogue-likeGambling
Terracards
2023
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$47k–$125k after Steam's cut $85k–$193k before the cut
$8.99
761 reviews
Very Positive
Early AccessStrategy
我的人生
2025
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$25k–$67k after Steam's cut $45k–$103k before the cut
$6.99
523 reviews
Mixed
Aotenjo: Infinite Hands
2025
Est. copies
≈ 27k–43k
SteamSpy 20k–50k
Est. revenue
$74k–$198k after Steam's cut $134k–$304k before the cut
$9.99
1k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.